General Information/Misc/Daze Flowers
From Westaven
Red-colored flowers on a bough, growing low to the ground in a bush, these plants have developed an interesting defense mechanism against herbavores: when brushed against, shaken, or cut, the buds release a pollen into the air that, when inhaled or tasted, immediately "infects" the victim, causing them to become mentally "dazed"--they wander about in confusion, not really knowing where they are or what they are doing. If disturbed or injured, the effect dissipates, but if a particularly large dose is inhaled the effects can last for half a day.
On 18 August 986 the men experienced the powers of these mysterious flowers while cutting through the jungle-like "garden" terrace of the Trepindian "Holy Isle". Yule and Ves completely succumbed to its powers, but the others were simply "touched".
GAME MECHANICS: Treat this flower as emanating the "Daze" spell (M134) in a 1 yard radius .
- If just brushing the plant, roll vs. HT+1, affects within 1 minute.
- If cutting, inhaling, or otherwise being subjected to a potent dose, HT-2.
- Duration is until disturbed or 1-6 minutes.
- Critical failure on HT roll means systemic, "poisonous" affects--the person is in a full stupor (treat as "Mindlessness" spell [M137]--although sedated mindlessness, including mumbling, staring blankly, etc.); duration is 12 hours, then HT roll per hour to "wake up."
The plant is very sensitive and will not grow outside its native soil (which, may be just Trepindia), and the flower pollen loses all effectiveness within 30 min. of picking. These may be useful as an ingredient, though, in skilled alchemical hands.


